Failing But Gaining
You play as an immortal ninja trapped in an ever-changing dungeon. To leave it, you need to purchase artifacts for gold - but you also gotta lose. Find the balance.
Failing But Gaining is an action top-down roguelite game with procedurally generated dungeons. To free yourself out of these everchanging endless chambers you need to buy artifacts for gold you gain from killing enemies - but you also MUST die to be able to make such a deal. Failure IS progress, isn't it?
CONTROLS:
WASD / Arrows - move
LMB (Left Mouse Button) - aim (release to shoot)
E - purchase an item
Esc - pause/unpause game
Playing in fullscreen mode is recommended.
Developed in 3 full days for Wowie Jam 3.0 (theme "Failure Is Progress")
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | John Ivess |
Genre | Action |
Made with | Godot |
Tags | 2D, Dungeon Crawler, Pixel Art, Procedural Generation, Roguelite, Singleplayer, Top-Down, Top down shooter, upgrades |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
Failing But Gaining Windows 17 MB
Comments
Log in with itch.io to leave a comment.
Just watched the devlog video and played the game. I think it's pretty cool although the artifact system feels kind of forced. I love the line of sight tho it makes a simple on paper dungeon really stand out. And since I always like procedural generation that's a plus as well. Good job!
Thanks, GameCrow4! Glad you enjoyed it.
Super cool!
I came from YouTube, and I love the game. The Line Of Sight and Procedural Generation makes the game really stand out in my opinion.
I personally thing the Zooming when drawing the bow is a bit too much, but overall a great game. Incredible effort making this in only three days!
Nice work!
Thanks! I'm glad you enjoyed it.
I was really curious about your procedural generation, and I was going to ask you about that, but then I saw you're doing YouTube tutorials as well! Turns out I've seen quite a few of your videos without knowing it's you!
Actually, for my demo game, I've downloaded a free resource package, and it looks identical to your resources in this game - did you make this too?
Anyway, I'm off to see your tutorial on procedural generation. Thanks for contributing in such a way to the community <3
The asset pack is Ninja Adventure Asset Pack by pixel-boy. Almost all the resources in Failing But Gaining are taken from this asset pack, including SFX and music.
Thanks for your kind feedback! I'm glad my contributions were helpful :)
Came from youtube, had fun for a while!
to good
Great Work :)
please could you make a version for linux
I could make a Linux port, but since I don't have any machine running on this OS I wouldn't be able to test the build. I think the HTML port quite solves the problem because you can play it in the browser. However, I appreciate your suggestion! I'll keep that in mind in case if I continue working on this project.
Good job.
Although short, this game is pretty fun! I like your concept of using deaths as a currency. I don't think I see this in any rogue like games that I had played.
Great job!
Thank you!
That was fun to play :)
This is really cool. I like how the red flames light up the sections of rooms they occupy. It gives a visual goal to get to that you then extinguish on arrival. I kept feeling the "okay, just one more" thing, which is a great sign. Good work :)
Oh my, it's so nice to hear I could provoke this feeling by the game! I'm glad you liked it ^^