WonderLocked Release Postmortem
WonderLocked » Devlog
Note: You can download the attached presentation to read this postmortem to see the faces behind the game and to read the reflection in a more visually appealing way. Enjoy!
Progress
WonderLocked was created over the course of 7 weeks. The game's look and feel progressed drastically over this time. Here are some of the primary game stages:
Prototype
First Playable / Demo
Alpha
Beta & Final
What went well?
Highly organized
- Work management tools allowed for a clear understanding of tasks
- Communication and set procedures prevented confusion and merge conflicts
Clear project vision
- Allowed to make better design decisions and kept the team in agreement
- Prevented rework caused by different expectations
- Clear expectations allowed for early and integrated quality assurance
Team spirit
- We achieved psychological safety - constructive feedback was welcome.
- Everybody respected and valued each other.
- Orienting challenges together on a tight schedule, we developed camaraderie.
What could’ve been better
- Task estimations — In the beginning, the lack of experience and lack of performance history caused us to underestimate the work our tasks would require.
- Overwork — The underestimation of work combined with ambition resulted in us working 30-40 hours weekly (instead of desired 20-28) in the last 3 weeks, almost pushing everyone to burn out
- Personal organization & time management — We could have had a less tiresome time while maintaining high productivity if implemented better time management in our personal routines.
Takeaways - Advice
Game Vision
- Agree and align on the game vision from the very beginning of the project.
Understand and protect your scope
- Don’t underestimate the time tasks will take.
- Keep your goals ambitious but within reach.
- Never schedule crunch - it will arise anyway.
Be a good team player and leader
- Value your teammates. You depend on them.
- As a leader, at least a quarter of your time will be spent managing your team.
Files
Postmortem Presentation 8.9 MB
Mar 02, 2024
Get WonderLocked
WonderLocked
Wield unique spells fueled by movement to combat hordes of magic enemies and break free
Status | In development |
Authors | John Ivess, Ethan Brunswick, Snazbear, Scott_Chase |
Genre | Action, Shooter |
Tags | 3D, Fantasy, First-Person, Magic, Medieval, Singleplayer, Unity |
Languages | English |