WonderLocked Release Postmortem


Note: You can download the attached presentation to read this postmortem to see the faces behind the game and to read the reflection in a more visually appealing way. Enjoy!

Progress

WonderLocked was created over the course of 7 weeks. The game's look and feel progressed drastically over this time. Here are some of the primary game stages:

Prototype

First Playable / Demo

Alpha

Beta & Final

What went well?

Highly organized

  • Work management tools allowed for a clear understanding of tasks
  • Communication and set procedures prevented confusion and merge conflicts

Clear project vision

  • Allowed to make better design decisions and kept the team in agreement
  • Prevented rework caused by different expectations
  • Clear expectations allowed for early and integrated quality assurance

Team spirit

  • We achieved psychological safety - constructive feedback was welcome.
  • Everybody respected and valued each other.
  • Orienting challenges together on a tight schedule, we developed camaraderie.


What could’ve been better

  • Task estimations — In the beginning, the lack of experience and lack of performance history caused us to underestimate the work our tasks would require.
  • Overwork — The underestimation of work combined with ambition resulted in us working 30-40 hours weekly (instead of desired 20-28) in the last 3 weeks, almost pushing everyone to burn out
  • Personal organization & time management — We could have had a less tiresome time while maintaining high productivity if implemented better time management in our personal routines.

Takeaways - Advice

Game Vision

  • Agree and align on the game vision from the very beginning of the project.

Understand and protect your scope

  • Don’t underestimate the time tasks will take.
  • Keep your goals ambitious but within reach.
  • Never schedule crunch - it will arise anyway.

Be a good team player and leader

  • Value your teammates. You depend on them.
  • As a leader, at least a quarter of your time will be spent managing your team.

Files

Postmortem Presentation 8.9 MB
Mar 02, 2024

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